Zogblaster Archive/Heritage Groups/Sho/Sho Starting Equipment

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Related topics: Character Races

Original Link (now dead) - http://www.zogblaster.com/tweb/asherons-call/heritagegroups/sho/sho_content_startequip.htm

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While characters in Dereth are expected to find or purchase many of their possessions, they also have some simple gear when they arrive. In addition to clothing, food and money, they start their adventures with equipment corresponding to their skills.

Weapons: For each weapon skill he or she has, a character begins with a "practice weapon" appropriate to the character’s Heritage Group. Practice weapons are slower and less damaging than their ordinary counterparts.

Yari.gif
Yari
Shou-Ono.gif
Shou-Ono
Jitte.gif
Jitte
Yaoji.gif
Yaoji
Jo.gif
Jo
Knife.gif
Knife
Shouyumi.gif
Shouyumi
Light Crossbow.gif
Light Crossbow
Shouken.gif
Shouken
Lockpicks.gif
Lockpicks: A character trained in the Lockpicking skill begins the game with a set of crude lockpicks.
Bandage.gif
Healing Kits: A character trained in the Healing skill begins the game with a crude healing kit.