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  • ...uard was a private test server, where players (selected by Turbine) tested content prior to public release.<ref name="BackstageAtAC">2000/12 - [[Microsoft Zon == Testing Content ==
    3 KB (402 words) - 20:49, 19 December 2020
  • ...e test areas to refine landscape art. We didn't have a separate branch for testing, so experiments with landscaping had to be done someplace remote on the liv When we started considering land additions for expansion content, the art department pitched three biome-centered experiments in landscape d
    2 KB (273 words) - 20:24, 19 December 2020
  • ...each month of the year, Turbine introduces new or revised features and/or content into the world of Dereth. ...s a problem, but Asheron's Call updates once a month with new features and content, as well as correcting any problems.
    7 KB (1,323 words) - 20:56, 19 December 2020
  • ...er balancing implementations. Speed did integration and the Wumpus did the testing and verification. As usual, there were many meetings on all the different a ...place, the generators were spawning all manners of monsters that were not content with simply nibbling on carrots - some of these creatures were aggressive e
    6 KB (1,027 words) - 18:25, 19 December 2020
  • ...n's Call Beta#Letter to the Players|Letter to the Players]]</ref> The beta testing lasted 8 months.<ref>[http://web.archive.org/web/20001202123100/www.gamasut ...s were fixed. "''</ref> With this information, we have to assume that most content that was available at release was created prior to the beta 1 and 2, and po
    10 KB (1,583 words) - 16:07, 19 December 2020
  • ...st to fit into the area, srand was able to provide more mid- to high-level content. ...iddling with generators, then processing the changes and testing, testing, testing. In the end, srand updated 26 landblocks (including three dungeons) - and t
    8 KB (1,441 words) - 20:47, 19 December 2020
  • ...y produces results that are...unexpected. When these results do not create content or features in the game as designed, developers call them bugs. Sometimes, ...elopers typically don't need to do; WorldBuilder, the tool used in placing content, did not show them. Apparently, no developer had ever attempted to place a
    6 KB (1,098 words) - 18:42, 19 December 2020
  • ...e code, the network operations, the community management, the website, the testing, or the like. This will not change. We still think it is the best way to se ...e funds from MS plus its own investments to develop AC, doing programming, testing, art, game design, and so on. As such, it's not very different from the rel
    22 KB (3,971 words) - 18:18, 19 December 2020
  • ...eta. We have let all our existing beta players in on the "beta 2" code and content. It's awesome. People are loving it. The game looks and plays better than e AC_GenCon> Now that we've done a fair bit of testing on magic items, we're going to be upping restrictions, making them more ski
    14 KB (2,533 words) - 16:18, 19 December 2020
  • <!-- Please put your content under this line. Be sure to sign your edits with four tildes: ~~~~ --> ...ng content from here (I may possibly be able to restore our original forum content as well if I can get it running locally). --{{User:Tlosk/Sig}} 15:47, Octob
    13 KB (2,253 words) - 23:33, 20 December 2020
  • During numerous meetings (the bread-and-butter of making content), the team discussed what would be fun and how things they proposed would w Phase 3: Implementation (Testing and Fine-Tuning)<br>
    13 KB (2,392 words) - 16:50, 19 December 2020
  • ! Main Content/Features * [http://asheronscall.com/en/content/asherons-call-terms-service-united-states Asheron's Call Terms of Service (
    21 KB (2,837 words) - 15:27, 19 December 2020
  • '''cfoster@Turbine>''' Our hope is to provide so many new events and content in Dereth, that you don't NEED an expansion pack. You should see changes to ...to that is what we did with the "Fire in the Sky" event, where we had new content and encounters appearing ALL OVER the world at once. We'll have encounters
    24 KB (4,324 words) - 16:18, 19 December 2020
  • ...: This is the location of our old Forum and this page has been locked. All content has been moved to our new threads based [[Forum:General|Forum]]. Please go ...ng content from here (I may possibly be able to restore our original forum content as well if I can get it running locally). --{{User:Tlosk/Sig}} 15:47, Octob
    25 KB (4,313 words) - 16:45, 19 December 2020
  • ...bracelet I cannot amplify it, I need to do it while crafting it. I'm still testing things out lots still to learn." [[Older Custom Content]]
    7 KB (1,189 words) - 13:58, 9 February 2026
  • In mid-September 2002, Huxt, one of our artists, was testing the problem of vendors who sold clothing items that could not be worn when ...ND" search on text files in Windows. So Speed, our awesome data integrator/content/jack-of-all-trades handyman, came to the rescue by creating a script to do
    7 KB (1,347 words) - 18:42, 19 December 2020
  • ...ite bugs the development team has discovered in the course of creating new content for that complex land known as Dereth. We hope we've given players an over- While testing the new residential quarters (RQ) before they were released to the world of
    8 KB (1,444 words) - 18:42, 19 December 2020
  • ...changes to game functionality and existing content, but the details on new content are up to you to discover! Speak to town criers, barkeeps, and scribes for '''New Functionality and Content'''
    18 KB (3,141 words) - 07:49, 19 December 2020
  • '''New Content and Functionality''' While you're exploring the new February content, be sure to take part in one of the regular Live Events being run by our ne
    39 KB (6,973 words) - 07:49, 19 December 2020
  • ...nt. Changes to game functionality and existing content are listed, but new content is up for you to find! Speak to town criers, barkeeps, and scribes for the <font color=#CC9900>'''New Functionality and Content'''</font>
    20 KB (3,348 words) - 07:48, 19 December 2020

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