Run
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Related topics: Skills
Warning: End of retail content This page has been imported from the Asheron's Call Community wiki, and reflects the content at the end of retail. Please correct any errors that exist and remove {{Needs Verification}} from the top of this page! For more information see Help:End of Retail Content. |
Introduced: | Release |
Run | |
---|---|
Description | Helps you run faster and jump farther. |
Formula | Quickness |
Base Status | Trained |
Cost to Train | 0 |
Cost to Specialize | 4 |
Buffs | Sprint (Spell), Quickness (Spell) |
Debuffs | Leaden Feet (Spell), Slowness (Spell) |
Notes
- All characters have this skill trained for free.
- The Run skill is a 10-to-1 conversion to Miles Per Hour. Therefore, a player with 400 run runs at 40 MPH.
- There is a soft cap, after a certain point adding points to run will not increase the speed of your character (depending on your internet connection speed).[Citation Needed]
Skills | |
---|---|
Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |