Musansayn's Library

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Musansayn's Library
Required Level: 40
Type: Solo
Starts With: Rubid al-Jurma
Starts At: 0.0S, 16.3E at Northwest Samsur Outpost
Repeat: 6 Days

Overview

  • Differs from Retail: The timer for the The Hundred Trackless Paths is 6 days, rather than 20 hours. The timer for the town stamp is the correct 20 hours.

If you have lockpicking skill, you do not need to obtain the library key - the door only has a difficulty of 100.

Walkthrough & Notes

  1. Once you have received the Library Key from Rubid al-Jurma (0.0S, 16.3E), run east to Musansayn's Vaults at 1.0S, 18.7E.
  2. When inside the vaults keep left through each room until you reach the Library Door, use the key Rubid gave you to unlock it.
  3. From here, take the east door to the next section where you will come to a room with crazed Zharalim burning books from the library. Rescue the book, The Hundred Trackless Paths, from the fire.
  4. Pick up the Samsur Town Stamp, which is also in this room.
  5. Return the book to Rubid at the outpost for your rewards.

Dungeons & Maps

Dungeon Coordinates Wiki Map ACmaps
Musansayn's Vaults 1.0S, 18.6E -- 0155

Rewards

Give The Hundred Trackless Paths to Rubid al-Jurma
Experience: 4,500,000 (85% up to level 50)
Items:

Images

Dialog

Opening Dialog

Rubid al-Jurma tells you, "I have been contracted by the Dereth Exploration Society to help them in their outreach program towards the Isparians who find themselves newly exiled in Dereth. If you collect any of the Society's stamped letters, you may bring them back to me for a reward."

Rubid al-Jurma tells you, "It has also been requested that I start handing out these orbs."

Rubid al-Jurma gives you Teleportation Device.

Rubid al-Jurma tells you, "Also, have you a moment to help me recover another item? Some years ago, when the Gharu'n were just arriving here, the young noble Musansayn the Great became the first leader of our people in Dereth, and founded Samsur. He later disappeared into the desert."

Rubid al-Jurma gives you Library Key.

Rubid al-Jurma tells you, "This key will open the door to his famed library. Follow the road leading southeast - you will see his house off to your left. If you can find any book remaining there, bring it back to me."
Handing in The Hundred Trackless Paths

You give Rubid al-Jurma The Hundred Trackless Paths.

Rubid al-Jurma tells you, "Ah, a fragment of the great work of Khaymahlai. The historians of Zaikhal must have missed this when they carried off the rest of Musansayn's collection."

Rubid al-Jurma tells you, "The merchant Lubziklan al-Luq will pay well for this. He wishes his daughter to learn the history of the Gharu'n in Ispar."

You've earned 4,500,000 experience.

Rubid al-Jurma gives you Mid-Stakes Gambling Token.

Rubid al-Jurma gives you 2 Health Tonics.

Rubid al-Jurma tells you, "You may find the Atlan and Isparian weapons are powerful tools in combat."

Rubid al-Jurma tells you, "If you wish to, read these books on how to obtain them."

Rubid al-Jurma gives you Pragmatic Guide to Atlan Weapons.

Rubid al-Jurma gives you Isparian Arms.

Update History

Release

  • Quest introduced.

Learning From Experience

  • XP reward increased from 5,000 to 7,500.

The Risen Princess

The Quest for Freedom

  • Repeat timer changed from 6 Days to 20 hours.