Difference between revisions of "Magic Defense"
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Revision as of 23:29, 20 December 2020
Related topics: Skills, Melee Defense, Missile Defense
Warning: End of retail content This page has been imported from the Asheron's Call Community wiki, and reflects the content at the end of retail. Please correct any errors that exist and remove {{Needs Verification}} from the top of this page! For more information see Help:End of Retail Content. |
Introduced: | Release |
Magic Defense | |
---|---|
Description | Helps you resist magic from spells and magic items. |
Formula | (Self + Focus) / 7 |
Base Status | Trained |
Cost to Train | 0 |
Cost to Specialize | 12 |
Buffs | Magic Resistance (Spell), Willpower (Spell), Focus (Spell) |
Debuffs | Magic Yield (Spell), Feeblemind (Spell), Bafflement (Spell) |
Notes
- In Heroes' Respite, the skill formula for Magic Defense was changed from Self + Focus /10 to Self + Focus /7.
Skills | |
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Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |