Microsoft Zone Archive/Asheron's Lore/A Brief History for Travelers/The Paths of Destruction

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The Paths of Destruction



by Chris L'Etoile
Turbine Entertainment Software

Dereth: Seedsow PY 11 / Earth: June 2000


The Shadow Spires, which held ceaseless vigil over six towns since Wintersebb, began to move. Almost simultaneously, a wave of fierce portal-energy squalls slid down the length of the Direlands, bringing with them fiercer varieties of banderling, shreth, and other familiar creatures. The scholars of Hebian-to, Zaikhal, and Cragstone argued that these events were far too coincidental and had to be somehow related. It was previously known that the Spires could disturb portalspace, as portals had begun to appear at random on the landscape at the same time the Spires rose.

Other creatures made their first appearance in Seedsow. Several powerful new types of undead skeletons began to rise from the sands and mires of the Direlands, and were seen to march to the northeast. As well, beautiful and deadly Empyrean diamond golem artifacts flooded out from long-abandoned storehouses.

Fortunately, the skilled bowyer, Yuan Hanzu, completed his research into replicating the old composite bows of Ispar with locally available materials. Archers and Crossbowmen across Dereth rejoiced, washed their hands often, and promptly joined the hoards of warriors and mages crowding into a number of newly discovered dungeons, heavily populated with Olthoi, Tuskers, Lugians, and other creatures.

The most mysterious discovery of the month involved a number of unusual new war magic spells, previously unknown to the arts of Ispar. Wandering mages in the wilderness claimed that mysterious voices from the darkness offered them "long-dormant powers" if they attempted bizarre combinations of reagents. The source of these whispers was not discovered. While hard to learn and cast, the new spells, including rings and streaks, quickly spread by word of mouth.

In local news, Yu Vuo-Ki and her sister Dansha-Ki moved to the north of the besieged town of Dryreach. Dansha, a rather inattentive woman, found herself captured by the roving Tumerok patrols that surrounded Dryreach, and had to be rescued by passing adventurers.


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