Training Halls

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Related topics: Character Creation, User Interface

Warning: End of retail content
This page has been imported from the Asheron's Call Community wiki, and reflects the content at the end of retail. Please correct any errors that exist and remove {{Needs Verification}} from the top of this page! For more information see Help:End of Retail Content.
Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Training Halls
Required Level: 1-5
Type: Solo
Starts At: Starter Outposts
Repeat: Non Repeatable


Overview

The Training Halls were the location of the original tutorial quest designed to familiarise players with the basic game mechanics of Asheron's Call.

The halls were officially retired during the The First Strike event when six of the Starter Outposts were destroyed. The old tutorial has since been replaced with the newer Training Academy Quest.

Walkthrough

Maps

No maps available.

Rewards

Items

Experience

  • 75

Images

Click image for full size version.

Dialog

Opening Dialog

Greeter tells you, "Welcome! The Training Master is at the end of these Halls. Please follow the GLOWING ARROWS to get to the end. DOUBLE-CLICK the signs along the way to read them."

Training Master

Training Master says, "If you come across a new monster or item, use the magnifying glass to try to learn more information. Since your assesssment or appraisal skills are used, you may not learn very much if those skills are low."
Training Master says, "Barkeeps in the main towns usually sell information about where to find adventure. Be sure to seek them out!"

Update History

Release

  • Quest introduced.

The Paths of Destruction

  • Tutorial creatures now reward 0 xp to prevent people from macroing inside the halls.

Crests of a Turbulent Sea

The First Strike

  • Quest retired.