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- | {{Icon Link|Magic Glyph}} || {{Icon Link|Atlan Wand}} The base weapons have no wield requirements.6 KB (944 words) - 21:59, 28 May 2021
- | Special Req = Your base War Magic Skill must be at least 315 to wield this item. ...Spells = [[Hieromancer's Great Ward]], [[Grip of Instrumentality]], [[Magic Resistance Other VI]], [[Greater Bludgeoning Durance]], [[Greater Piercing3 KB (395 words) - 15:40, 19 December 2020
- | Special Req = Your base War Magic Skill must be at least 315 to wield this item.3 KB (399 words) - 15:40, 19 December 2020
- ![[#Maximum Damages|Magic Casters]] ![[#Covenant Armor|Covenant Armor - Magic Defense]]15 KB (2,184 words) - 02:55, 31 December 2020
- ...ry Chest}}<br>{{Icon Link|Legendary Armor Chest}}<br>{{Icon Link|Legendary Magic Chest}}<br>{{Icon Link|Legendary Weapon Chest}}<br>{{Icon Link|Society Armo == Wield Requirements ==23 KB (3,003 words) - 18:20, 2 January 2021
- ![[#Maximum Damages|Magic Casters]] ![[#Covenant Armor|Covenant Armor - Magic Defense]]16 KB (2,268 words) - 02:56, 31 December 2020
- | Special Req = Your base War Magic Skill must be at least 315 to wield this item.4 KB (534 words) - 15:40, 19 December 2020
- ...ated specifically for high-level characters that do not use offensive Life Magic. * New weapons with higher wield requirements have been added to the treasure system9 KB (1,298 words) - 15:27, 19 December 2020
- * New weapons with higher wield requirements have been added to the treasure system. ...ated specifically for high-level characters that do not use offensive Life Magic.21 KB (3,619 words) - 07:49, 19 December 2020
- !Wield Reqs | Base MW 315+20 KB (2,118 words) - 02:43, 2 January 2021
- !Magic Casters - Base Skill !Covenant Armor - Magic Defense42 KB (5,622 words) - 20:20, 24 January 2023
- ...e AL. They will be unenchantable and have a Base War Requirement of 290 to wield. ...e AL. They will be unenchantable and have a Base War Requirement of 315 to wield.17 KB (2,896 words) - 17:05, 19 December 2020
- {{Related|Magic|:Category:Spells|Spell Research|Spell Stacking|Loot/Spell Distribution}} Virtually all players train at least one school of magic and it isn't uncommon for non-mages to have two or even three schools train35 KB (4,567 words) - 20:21, 19 December 2020
- '''Higher Wield-Req Weapons''' ...with a 315 wield requirement and magic casters with 290 and 310 War Magic wield requirements.20 KB (3,546 words) - 07:49, 19 December 2020
- |align=center| 315 Every one hand wield*type spawns with one of five possible variances. Two Handed weapons drop wi34 KB (4,535 words) - 17:52, 19 December 2020
- ...reature endowments it casts, if it has cantrips, how much mana it has, its wield requirements, its skill and heritage requirements, etc. Each of these prope ...325-wield sword is just not as useful to a newbie sword character as a no-wield sword, and so you can’t really judge the quality of the two swords on the37 KB (6,187 words) - 20:41, 19 December 2020
- |align=left|{{Icon|Dual Wield}} [[Dual Wield]] |align=left|{{Icon|Life Magic}} [[Life Magic]]21 KB (1,374 words) - 20:19, 19 December 2020
- | colspan=1|[[Dual Wield]] | colspan=1|[[Dual Wield]]39 KB (4,436 words) - 15:32, 19 December 2020