Difference between revisions of "Shard of Harraag's Dagger (Weapon)"
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* Only "slashing" animations do electrical damage, meaning you may only do electrical damage at full power when not wielding a shield | * Only "slashing" animations do electrical damage, meaning you may only do electrical damage at full power when not wielding a shield | ||
* During the [[Master of Arms]] event, the skill was changed from Dagger to [[Light Weapons]] and the damage upped from 13 - 26 to 23.8 - 34 | * During the [[Master of Arms]] event, the skill was changed from Dagger to [[Light Weapons]] and the damage upped from 13 - 26 to 23.8 - 34 | ||
| − | * {{Custom Note}} Updated during the [[Drudgement Day]] patch. | + | * {{Custom Note}} Updated during the [[Drudgement Day]] patch. Now has a +10 to missile d mod |
Revision as of 01:25, 19 February 2026
| Warning: Unverified Content This page may not match in game information. Please correct any errors that exist and remove {{Needs Verification}} from the top of this page! For more information see Help:End of Retail Content. |
| Introduced: | Strange Sightings | Related Quests: | Aerbax's Prodigal Banderling | Updated: | Master of Arms |
- Value: 10,000
- Burden: 125
- Skill: Light Weapons (Dagger)
- Damage: 39.2 - 56 , Piercing/Electric
- Speed: Very Fast (1)
- Bonus to Attack Skill: +32%
- Bonus to Melee Defense: +30%
- Spells: Eye of the Storm, Moderate Light Weapon Aptitude
- Properties: Multi-Strike, Unenchantable, Attuned, Bonded, Crushing Blow, Cast on Strike (Eye of the Storm), Ivoryable
- Wield requires base Light Weapons 400
- Activation requires Arcane Lore: 250
- Spellcraft: 450.
- Mana: 2000.
- Mana Cost: 1 point per 20 seconds.
- A crystalline dagger, crafted from a shard of the dagger carried by the strangely altered Banderling, Harraag.
Notes
- Can be returned to Guard Winterborn for 6,496,629 xp
- Harraag wields a similar weapon, Harrag's Crystalline Dagger.
- Only "slashing" animations do electrical damage, meaning you may only do electrical damage at full power when not wielding a shield
- During the Master of Arms event, the skill was changed from Dagger to Light Weapons and the damage upped from 13 - 26 to 23.8 - 34
- Custom: Updated during the Drudgement Day patch. Now has a +10 to missile d mod
