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	<title>Weenie Properties - Revision history</title>
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	<updated>2026-06-05T04:25:05Z</updated>
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		<id>http://acportalstorm.com/w/mw/index.php?title=Weenie_Properties&amp;diff=216347&amp;oldid=prev</id>
		<title>127.0.0.1 at 20:56, 19 December 2020</title>
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		<updated>2020-12-19T20:56:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Related|Game Mechanics}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
What is a weenie?&lt;br /&gt;
:Every interactable item and or object in game is a weenie. NPCs, Swords, Portals, Scrolls, Doors, etc.&lt;br /&gt;
&lt;br /&gt;
What are weenie properties?&lt;br /&gt;
:Weenie properties are the keys, values, and conditions/actions found within each weenie. These properties set everything from the damage value of a sword to how much XP an NPC awards you for completing a quest.&lt;br /&gt;
&lt;br /&gt;
:Some weenie properties are read by the AC client and provide updates on creature health, stat panels, and more. Other properties are server side, and can dictate things like whether a creature will attack you, or how an npc interacts.&lt;br /&gt;
&lt;br /&gt;
:You can find former turbine developer [[Dev_Bio:_Sandra_&amp;quot;srand&amp;quot;_Powers|Srand]]&amp;#039;s description from an in house turbine interview [[Programmer_Extraordinaire:_Technical_Aspects_of_the_Game|here]].&lt;br /&gt;
&lt;br /&gt;
== Section One - Keys &amp;amp; Values ==&lt;br /&gt;
:A listing of available groups of keys&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Group&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| [[ATTRIBUTE]] || A list of keys related to primary attributes&lt;br /&gt;
|-&lt;br /&gt;
| [[ATTRIBUTE2ND]] || A list of keys related to secondary attributes&lt;br /&gt;
|-&lt;br /&gt;
| [[BOOL]] || Keys that take Boolean values (True/False, 1/0)&lt;br /&gt;
|-&lt;br /&gt;
| [[DID]] || Data ID&amp;#039;s reference &amp;quot;files&amp;quot; in the portal.dat that contain all related info&lt;br /&gt;
|-&lt;br /&gt;
| [[FLOAT]] || Keys that take floating-point numbers as values (a number with a decimal place)&lt;br /&gt;
|-&lt;br /&gt;
| [[IID]] || Instance ID&amp;#039;s - active relationships&lt;br /&gt;
|-&lt;br /&gt;
| [[INT]] || Keys that take whole integers as values (whole numbers, 1, 2, 3, etc)&lt;br /&gt;
|-&lt;br /&gt;
| [[INT64]] || Keys that take 64-bit integers as values&lt;br /&gt;
|-&lt;br /&gt;
| [[POSITION]] || Position entries contain a position id, frame, and objectcellID&lt;br /&gt;
|-&lt;br /&gt;
| [[STRING]] || Keys that take a string of text as values&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Section Two - Tables ==&lt;br /&gt;
: Tables that contain raw data, or event condition actions.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Group&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| [[BODYPARTSTABLE]] || Body part armor/protection levels, damage values, and targeting data.&lt;br /&gt;
|-&lt;br /&gt;
| [[CREATE LIST]] || Create list entries are used for creature trophy drops, wielded gear, vendor sell lists. Essentially all static inventory.&lt;br /&gt;
|-&lt;br /&gt;
| [[EMOTE CATEGORIES]] || Condition: If one of these occurs call Emote Type.&lt;br /&gt;
|-&lt;br /&gt;
| [[EMOTE TYPES]] || Action: Called when a Condition is met.&lt;br /&gt;
|-&lt;br /&gt;
| [[EVENT FILTER]] || Event conditions to perform an action.&lt;br /&gt;
|-&lt;br /&gt;
| [[GENERATOR TABLE]] || Conditions for the Generator table.&lt;br /&gt;
|-&lt;br /&gt;
| [[SKILLS (Weenie Property)|SKILLS]] || Used in formulae to raise skills based on use / skillchecks.&lt;br /&gt;
|-&lt;br /&gt;
| [[SPELLBOOK]] || Spell ID, and Chance to cast for creatures.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Each weenie contains keys and/or tables from the subsections listed above.&lt;br /&gt;
* Keys that take specific value sets have their own pages.&lt;br /&gt;
[[Category:Weenie Properties]]&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
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