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	<id>http://acportalstorm.com/w/mw/index.php?action=history&amp;feed=atom&amp;title=Variance</id>
	<title>Variance - Revision history</title>
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	<updated>2026-06-04T20:51:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://acportalstorm.com/w/mw/index.php?title=Variance&amp;diff=214996&amp;oldid=prev</id>
		<title>127.0.0.1 at 20:49, 19 December 2020</title>
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		<updated>2020-12-19T20:49:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Related|Combat}}&lt;br /&gt;
{{righttoc}}&lt;br /&gt;
&lt;br /&gt;
== What is Variance? ==&lt;br /&gt;
&amp;lt;section begin=Scroll /&amp;gt;&amp;lt;pre style=&amp;quot;width:auto; overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
Formula: 1 - (Low End Damage/Top End Damage) = Variance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;section end=Scroll /&amp;gt;&lt;br /&gt;
Variance is the difference between top end and low end damage on a melee weapon.  Weapons spawn with a top end damage, and the low end is calculated using the variance.  One handed melee weapons spawn with one of 5 variances, Two Handed weapons spawn with one of 6 variances.  &amp;#039;&amp;#039;See charts below&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== How to decrease variance ==&lt;br /&gt;
By decreasing variance, you are increasing the possible low end damage on a weapon.  This can be accomplished two ways.  [[Granite Salvage]] can be applied to a weapon using the [[Weapon Tinkering]] skill to decrease variance by 20% of the current variance and will count as 1 tinker. Also, the [[Lucky White Rabbit&amp;#039;s Foot]] can be applied to do the same, but does not require tinkering, or take up a tinker.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;See [[Armor and Weapon Augmentations#Weapon Augmentation Stacking|Weapon Augmentation Stacking]] for stacking info with other Weapon Augmentations.&lt;br /&gt;
&lt;br /&gt;
== Heavy Weapons ==&lt;br /&gt;
{|class=wikitable width=50%&lt;br /&gt;
!Weapon Type&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Axe&lt;br /&gt;
|90%&lt;br /&gt;
|93%&lt;br /&gt;
|95%&lt;br /&gt;
|97%&lt;br /&gt;
|99%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Dagger&lt;br /&gt;
|47%&lt;br /&gt;
|50%&lt;br /&gt;
|53%&lt;br /&gt;
|57%&lt;br /&gt;
|62%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Dagger (Multi-Strike)&lt;br /&gt;
|40%&lt;br /&gt;
|43%&lt;br /&gt;
|48%&lt;br /&gt;
|53%&lt;br /&gt;
|58%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Mace&lt;br /&gt;
|30%&lt;br /&gt;
|33%&lt;br /&gt;
|37%&lt;br /&gt;
|42%&lt;br /&gt;
|46%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Spear&lt;br /&gt;
|59%&lt;br /&gt;
|63%&lt;br /&gt;
|68%&lt;br /&gt;
|72%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Staff&lt;br /&gt;
|38%&lt;br /&gt;
|42%&lt;br /&gt;
|45%&lt;br /&gt;
|50%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Sword&lt;br /&gt;
|47%&lt;br /&gt;
|50%&lt;br /&gt;
|53%&lt;br /&gt;
|57%&lt;br /&gt;
|62%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Sword (Multi-Strike)&lt;br /&gt;
|40%&lt;br /&gt;
|43%&lt;br /&gt;
|48%&lt;br /&gt;
|53%&lt;br /&gt;
|58%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Unarmed Weapon&lt;br /&gt;
|44%&lt;br /&gt;
|48%&lt;br /&gt;
|53%&lt;br /&gt;
|58%&lt;br /&gt;
|60%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Finesse/Light Weapons ==&lt;br /&gt;
{|class=wikitable width=50%&lt;br /&gt;
!Weapon Type&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Axe&lt;br /&gt;
|80%&lt;br /&gt;
|83%&lt;br /&gt;
|85%&lt;br /&gt;
|90%&lt;br /&gt;
|95%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Dagger&lt;br /&gt;
|42%&lt;br /&gt;
|47%&lt;br /&gt;
|52%&lt;br /&gt;
|56%&lt;br /&gt;
|60%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Dagger (Multi-Strike)&lt;br /&gt;
|24%&lt;br /&gt;
|28%&lt;br /&gt;
|35%&lt;br /&gt;
|40%&lt;br /&gt;
|45%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Mace&lt;br /&gt;
|23%&lt;br /&gt;
|28%&lt;br /&gt;
|32%&lt;br /&gt;
|37%&lt;br /&gt;
|43%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Mace (Jitte)&lt;br /&gt;
|32.5%&lt;br /&gt;
|35%&lt;br /&gt;
|40%&lt;br /&gt;
|45%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Spear&lt;br /&gt;
|65%&lt;br /&gt;
|68%&lt;br /&gt;
|71%&lt;br /&gt;
|75%&lt;br /&gt;
|80%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Staff&lt;br /&gt;
|32.5%&lt;br /&gt;
|35%&lt;br /&gt;
|40%&lt;br /&gt;
|45%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Sword&lt;br /&gt;
|42%&lt;br /&gt;
|47%&lt;br /&gt;
|52%&lt;br /&gt;
|56%&lt;br /&gt;
|60%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Sword (Multi-Strike)&lt;br /&gt;
|24%&lt;br /&gt;
|28%&lt;br /&gt;
|35%&lt;br /&gt;
|40%&lt;br /&gt;
|45%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Unarmed Weapon&lt;br /&gt;
|43%&lt;br /&gt;
|48%&lt;br /&gt;
|53%&lt;br /&gt;
|58%&lt;br /&gt;
|60%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Two Handed Weapons ==&lt;br /&gt;
{|class=wikitable width=50%&lt;br /&gt;
!Weapon Type&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Cleaving&lt;br /&gt;
|30%&lt;br /&gt;
|35%&lt;br /&gt;
|40%&lt;br /&gt;
|45%&lt;br /&gt;
|50%&lt;br /&gt;
|55%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Spear*&lt;br /&gt;
|30%&lt;br /&gt;
|35%&lt;br /&gt;
|40%&lt;br /&gt;
|45%&lt;br /&gt;
|50%&lt;br /&gt;
|55%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Frequency in loot ==&lt;br /&gt;
Approximation of frequency in loot.&lt;br /&gt;
{|class=wikitable width=50%&lt;br /&gt;
!Weapon Type&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Heavy/Light/Finesse&lt;br /&gt;
|10%&lt;br /&gt;
|20%&lt;br /&gt;
|40%&lt;br /&gt;
|20%&lt;br /&gt;
|10%&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Two Handed&lt;br /&gt;
|5%&lt;br /&gt;
|15%&lt;br /&gt;
|30%&lt;br /&gt;
|30%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* * Two Handed Spear variance updated during [[Road to Revenge]] patch and should reflect the same variance as cleaving types.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
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