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	<title>Turbine Games Q&amp;A/Graphics/Q-86 - Revision history</title>
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	<updated>2026-06-05T10:25:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://acportalstorm.com/w/mw/index.php?title=Turbine_Games_Q%26A/Graphics/Q-86&amp;diff=213949&amp;oldid=prev</id>
		<title>127.0.0.1 at 20:44, 19 December 2020</title>
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		<updated>2020-12-19T20:44:50Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Turbine Games Q&amp;amp;A&lt;br /&gt;
 |  Link = &amp;lt;nowiki&amp;gt;http://www.turbinegames.com/qa/view_questions.html?id=5199&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 | Title = What is the difference between the textures used by walls and water?&lt;br /&gt;
 |  Text =&lt;br /&gt;
{{Turbine Games Q&amp;amp;A Question&lt;br /&gt;
 |    Asked = 2001.01.03&lt;br /&gt;
 |   Player = Skystreak Cloudrider&lt;br /&gt;
 |    Title = What is the difference between the textures used by walls and water?&lt;br /&gt;
 | Category = Graphics&lt;br /&gt;
 | Question = How come when you lay down in some water you can&amp;#039;t see yourself no matter how much you move around the camera angle? Yet you can see objects on the other side of a hidden wall? Why not use the way the water texture is treated by the graphics engine on walls to make more hidden ones?&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Also are there any plans to fix the I can see objects on the other side of the hill even though I&amp;#039;m on this side bug?&lt;br /&gt;
 | Answered = 2001.01.04&lt;br /&gt;
 |      Dev = Jason Booth&lt;br /&gt;
 |   Answer = Objects are clipped against a plane that lies across 0 in the z coordinate. It&amp;#039;s fairly fast to do, which is why it works for water. However, arbitrary clipping against arbitrary planes is an entirely different thing, and very expensive to calculate.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
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