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	<title>Turbine Games Q&amp;A/Graphics/Q-71 - Revision history</title>
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	<updated>2026-06-05T11:36:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://acportalstorm.com/w/mw/index.php?title=Turbine_Games_Q%26A/Graphics/Q-71&amp;diff=213934&amp;oldid=prev</id>
		<title>127.0.0.1 at 20:44, 19 December 2020</title>
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		<updated>2020-12-19T20:44:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Turbine Games Q&amp;amp;A&lt;br /&gt;
 |  Link = &amp;lt;nowiki&amp;gt;http://www.turbinegames.com/qa/view_questions.html?id=2917&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 | Title = T-Buffer Support&lt;br /&gt;
 |  Text =&lt;br /&gt;
{{Turbine Games Q&amp;amp;A Question&lt;br /&gt;
 |    Asked = 2000.11.22&lt;br /&gt;
 |   Player = Valrik&lt;br /&gt;
 |    Title = T-Buffer Support&lt;br /&gt;
 | Category = Graphics&lt;br /&gt;
 | Question = With the new support of the 3dfx T-buffer in Direct X 8, is there any chance you&amp;#039;ll be implementing things like Motion blur, Soft reflections, Soft shadows, Depth of field blur, ETC?&lt;br /&gt;
 | Answered = 2000.11.25&lt;br /&gt;
 |      Dev = Jason Booth&lt;br /&gt;
 |   Answer = AC uses Direct X 6.1, so the engine would require upgrading to directX 8 to make use of that API - a huge task in and of itself. Besides that, my personal belief is that the effects the T-buffer offers don&amp;#039;t look very good in most cases, and given the fact that only one brand of cards supports them, I&amp;#039;d rather us spend time developing things that everyone can use.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
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