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	<title>Turbine Games Q&amp;A/Graphics/Q-68 - Revision history</title>
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	<updated>2026-06-05T15:29:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>127.0.0.1 at 20:44, 19 December 2020</title>
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		<updated>2020-12-19T20:44:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Turbine Games Q&amp;amp;A&lt;br /&gt;
 |  Link = &amp;lt;nowiki&amp;gt;http://www.turbinegames.com/qa/view_questions.html?id=&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 | Title = Sky Sphere instead of Sky Plane&lt;br /&gt;
 |  Text =&lt;br /&gt;
{{Turbine Games Q&amp;amp;A Question&lt;br /&gt;
 |    Asked = 2000.11.21&lt;br /&gt;
 |   Player = Dodger&lt;br /&gt;
 |    Title = Sky Sphere instead of Sky Plane&lt;br /&gt;
 | Category = Graphics&lt;br /&gt;
 | Question = I know it&amp;#039;s a very low priority thing but what would be involved in making the sky plane into a sky sphere or at least fake it somehow. It&amp;#039;s not a huge problem but I always thought it would make it look that much better if you were on top of a mountain somewhere and the sky didn&amp;#039;t just end in the distance in a flat line.&lt;br /&gt;
 | Answered = 2000.11.21&lt;br /&gt;
 |      Dev = Jason Booth&lt;br /&gt;
 |   Answer = If your refering to the clouds, there&amp;#039;s no good way to make them on a sphere and still have them move independently of the backgroud atmosphere. If you placed the texture on a sphere, it would warp all over the place. The only way to make it work would be to rotate the cloud sphere, which doesn&amp;#039;t make for a very convincing cloud effect.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;I could prevent the distance problem if it wasn&amp;#039;t for the extreme height an AC character can traverse, and the fact that AC has a horizon. Most games don&amp;#039;t have to deal with horizon, and don&amp;#039;t allow the camera to move over 1000 meters above sea level.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
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