<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://acportalstorm.com/w/mw/index.php?action=history&amp;feed=atom&amp;title=Turbine_Games_Q%26A%2FGraphics%2FQ-61</id>
	<title>Turbine Games Q&amp;A/Graphics/Q-61 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://acportalstorm.com/w/mw/index.php?action=history&amp;feed=atom&amp;title=Turbine_Games_Q%26A%2FGraphics%2FQ-61"/>
	<link rel="alternate" type="text/html" href="http://acportalstorm.com/w/mw/index.php?title=Turbine_Games_Q%26A/Graphics/Q-61&amp;action=history"/>
	<updated>2026-06-05T13:33:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.0</generator>
	<entry>
		<id>http://acportalstorm.com/w/mw/index.php?title=Turbine_Games_Q%26A/Graphics/Q-61&amp;diff=213924&amp;oldid=prev</id>
		<title>127.0.0.1 at 20:44, 19 December 2020</title>
		<link rel="alternate" type="text/html" href="http://acportalstorm.com/w/mw/index.php?title=Turbine_Games_Q%26A/Graphics/Q-61&amp;diff=213924&amp;oldid=prev"/>
		<updated>2020-12-19T20:44:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Turbine Games Q&amp;amp;A&lt;br /&gt;
 |  Link = &amp;lt;nowiki&amp;gt;http://www.turbinegames.com/qa/view_questions.html?id=2340&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 | Title = What is the engine so limited?&lt;br /&gt;
 |  Text =&lt;br /&gt;
{{Turbine Games Q&amp;amp;A Question&lt;br /&gt;
 |    Asked = 2000.11.15&lt;br /&gt;
 |   Player = ?&lt;br /&gt;
 |    Title = What is the engine so limited?&lt;br /&gt;
 | Category = Graphics&lt;br /&gt;
 | Question = ?&lt;br /&gt;
 | Answered = 2000.11.16&lt;br /&gt;
 |      Dev = Sean.&lt;br /&gt;
 |   Answer = If you mean &amp;quot;why&amp;quot; is the engine so limited, well, when programming any system, you have to decide what you want it to do and what you do not want it to do.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Everything is a tradeoff. For each feature you add, you sacrifice memory or speed. You try to maintain a balance of each.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;For the AC engine, we wanted it to be fast, because we need to maintain a decent framerate for even low-end machines.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Keep in mind that I have seen screenshots with over 100 people in them. They all have to render.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;For the sake of speed we sacrificed certain features, but we manage to do a lot with the features we have.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;As graphic cards become more standard (they were NOT when the AC engine was written) and more powerful, you can count on our engine to improve for other games.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;A pretty vague question, considering you didn&amp;#039;t mention any specific limitations, so forgive the pretty vague answer.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sean.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
</feed>