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	<title>Turbine Games Q&amp;A/Dungeons/Q-30 - Revision history</title>
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	<updated>2026-06-06T22:07:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>127.0.0.1 at 20:44, 19 December 2020</title>
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		<updated>2020-12-19T20:44:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Turbine Games Q&amp;amp;A&lt;br /&gt;
 |  Link = &amp;lt;nowiki&amp;gt;http://www.turbinegames.com/qa/view_questions.html?id=3881&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 | Title = Invisible Doors&lt;br /&gt;
 |  Text =&lt;br /&gt;
{{Turbine Games Q&amp;amp;A Question&lt;br /&gt;
 |    Asked = 2000.12.10&lt;br /&gt;
 |   Player = weirdo&lt;br /&gt;
 |    Title = Invisible Doors&lt;br /&gt;
 | Category = Dungeons&lt;br /&gt;
 | Question = Does the current graphics engine allow &amp;quot;invisible doors&amp;quot;, or in another words, the ability to put a hole or pathway into a wall which from the character&amp;#039;s point of view would still be a wall?&lt;br /&gt;
 | Answered = 2000.12.11&lt;br /&gt;
 |      Dev = Stormwaltz&lt;br /&gt;
 |   Answer = Sort of, but it&amp;#039;s hacky. We have a few in game, such as in Smuggler&amp;#039;s Fort or the Qualabar Lugian outpost. The problem is that because of engine limits, these &amp;quot;doors&amp;quot; look solid but are really transparent - anything behind them will sort through them.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
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