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	<title>Turbine Games Q&amp;A/Combat/Q-44 - Revision history</title>
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	<updated>2026-06-05T17:08:30Z</updated>
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		<title>127.0.0.1 at 20:44, 19 December 2020</title>
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		<updated>2020-12-19T20:44:38Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Turbine Games Q&amp;amp;A&lt;br /&gt;
 |  Link = &amp;lt;nowiki&amp;gt;http://www.turbinegames.com/qa/view_questions.html?id=7941&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 | Title = Does an armor attribute modify your natural armor value?&lt;br /&gt;
 |  Text =&lt;br /&gt;
{{Turbine Games Q&amp;amp;A Question&lt;br /&gt;
 |    Asked = 2001.05.07&lt;br /&gt;
 |   Player = Hentaya of HarvestGain&lt;br /&gt;
 |    Title = Does an armor attribute modify your natural armor value?&lt;br /&gt;
 | Category = Combat&lt;br /&gt;
 | Question = Eric, not to be a pest with this, but I just want to give you a chance to clarify, in case your previous answer was wrong. :) I&amp;#039;m assuming you&amp;#039;re right, but....&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;ID:7520 says: (edited for clarity)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;armor level =&amp;lt;br /&amp;gt;your natural armor&amp;lt;br /&amp;gt;+/- any &amp;quot;armor&amp;quot; or &amp;quot;imperil&amp;quot; spells&amp;lt;br /&amp;gt;+ physical armor at that spot.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This value is then modified by the armor&amp;#039;s attribute for the given attack type.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Now, the question is, what does &amp;#039;this value&amp;#039; refer to. It could be the &amp;#039;armor level&amp;#039; of a spot, or it could just be the physical armor value at that spot.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This is what caused question id=7623, and your answer implies that &amp;#039;this value&amp;#039; that is modified by the armor&amp;#039;s attribute is simply the physical armor value at that spot. :)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;But I just wanted to be sure....using the example in 7623,&amp;lt;br /&amp;gt;(player, Armor Self IV, gloves AL:50 poor to fire)&amp;lt;br /&amp;gt;the formula would be:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;armor level = 0 + 100 + (50*0.1) = 105&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;rather than&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;armor level = (0 + 100 + 50)*0.1 = 15&amp;lt;br /&amp;gt;or&amp;lt;br /&amp;gt;armor level = 0 + (100 + 50)*0.1 = 15&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;I hope this is right (well, given that the &amp;#039;poor&amp;#039; in this case ends up really bad poor of 0.1 :)&lt;br /&gt;
 | Answered = 2001.05.07&lt;br /&gt;
 |      Dev = Eric&lt;br /&gt;
 |   Answer = You&amp;#039;re right, that wasn&amp;#039;t very clear. I have altered 7520 to be a bit more legible.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The elemental-protection attributes on a piece of armor only count towards that piece of armor&amp;#039;s AL value, not your overall armor value for that body part.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
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