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	<title>Turbine Games Q&amp;A/Combat/Q-30 - Revision history</title>
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	<updated>2026-06-05T16:50:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://acportalstorm.com/w/mw/index.php?title=Turbine_Games_Q%26A/Combat/Q-30&amp;diff=213768&amp;oldid=prev</id>
		<title>127.0.0.1 at 20:44, 19 December 2020</title>
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		<updated>2020-12-19T20:44:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Turbine Games Q&amp;amp;A&lt;br /&gt;
 |  Link = &amp;lt;nowiki&amp;gt;http://www.turbinegames.com/qa/view_questions.html?id=3737&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 | Title = New Damage Modes&lt;br /&gt;
 |  Text =&lt;br /&gt;
{{Turbine Games Q&amp;amp;A Question&lt;br /&gt;
 |    Asked = 2000.12.07&lt;br /&gt;
 |   Player = Russano the Wise&lt;br /&gt;
 |    Title = New Damage Modes&lt;br /&gt;
 | Category = Combat&lt;br /&gt;
 | Question = Since it seems the infamous Slashing/Piercing damage is a totally new damage class, is it possible for you to intentionally add new classes of damage? Could you also add the appropriate new defenses?&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;If you could, could that be used to make certain weapons do more damage to a given set of creatures? (I&amp;#039;ve always wanted the Sword of Lost Light to do extra damage against Shadows, you know...)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;-RtW&lt;br /&gt;
 | Answered = 2000.12.11&lt;br /&gt;
 |      Dev = Stormwaltz&lt;br /&gt;
 |   Answer = It&amp;#039;s not as easy as that. We could set specific quest weapons to inflict hybrid damage types, but there&amp;#039;s no code path that will allow armor to defend against it. All hybrid damage types would thus effectively be hollow - which is why they&amp;#039;re bad.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Trust me, I&amp;#039;ve asked about this a few times in the last 18 months... new damage types are highly unlikely.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
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