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	<title>Turbine Games Q&amp;A/Character/Q-07 - Revision history</title>
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	<updated>2026-06-05T14:37:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://acportalstorm.com/w/mw/index.php?title=Turbine_Games_Q%26A/Character/Q-07&amp;diff=213704&amp;oldid=prev</id>
		<title>127.0.0.1 at 20:44, 19 December 2020</title>
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		<updated>2020-12-19T20:44:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Turbine Games Q&amp;amp;A&lt;br /&gt;
 |  Link = &amp;lt;nowiki&amp;gt;http://www.turbinegames.com/qa/view_questions.html?id=390&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 | Title = Will there ever be any hope for non-specialists?&lt;br /&gt;
 |  Text =&lt;br /&gt;
{{Turbine Games Q&amp;amp;A Question&lt;br /&gt;
 |    Asked = 2000.10.31&lt;br /&gt;
 |   Player = Amid Of Thistledown&lt;br /&gt;
 |    Title = Will there ever be any hope for non-specialists?&lt;br /&gt;
 | Category = Character&lt;br /&gt;
 | Question = In June there was a change to the specialization curve that boosted specialized skills 30-45 points over trained levels this is a significant rule-change and one that impacted characters made in good faith prior to that change.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;In theory a non-specialist&amp;#039;s lack of specialization should be made up in bredth of skills however under the new rules that simply doesn&amp;#039;t work. A non-specialized mage with melee D isn&amp;#039;t going to be able to evade the hellfire and the chances that he&amp;#039;s going to be resisted while being pounded on are painfully high.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;While these characters may be viable in the broadest sense of the world they are becomming more and more un-fun to play as higher level content is engineered to challenge specialists with that 35-40pt bonus and buffs on top of that.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This in-game rule change affected characters created at the very beginning of retail, characters with hundreds of millions of experience points, characters based on the recommendations of patrons, game officials, microsoft&amp;#039;s own strategy guide and hard earned experience with the game, characters designed to thrive at the higher levels of the game and now finding themselves slowly locked out.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Will there ever be any hope for our characters in the PvM world as anything other than support roles?&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;(PS, this question also concerns the viability of your very own warrior template).&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Thank you.&lt;br /&gt;
 | Answered = 2000.11.01&lt;br /&gt;
 |      Dev = Dell&lt;br /&gt;
 |   Answer = One of the things that players can count on are updates, and therefore, changes in the game. The decision to make specialization into a worthwhile character decision was made before I became a designer, however it is one that I stick by. The largest benefit of being a character that is not specialized in any one thing IS the breadth of skills you can acquire, and though a mage that takes melee defense is unlikely to be able to solo with a monster like the Hellfire(which for the most part is tough for melee&amp;#039;s anyway), he can actually fight a creature like a Hollow Minion, a monster that can break most people without melee defense over its rickety knee.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Character Development in Asheron&amp;#039;s Call is about making the most of what you have. Though you may not be as good in a specialist&amp;#039;s area of specialty, you are able to approach tests in a number of different ways, giving you more versatility, especially when content slaps you in the face. :)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
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