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	<title>Turbine Games Q&amp;A/Balance/Q-16 - Revision history</title>
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	<updated>2026-06-05T16:34:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://acportalstorm.com/w/mw/index.php?title=Turbine_Games_Q%26A/Balance/Q-16&amp;diff=213689&amp;oldid=prev</id>
		<title>127.0.0.1 at 20:44, 19 December 2020</title>
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		<updated>2020-12-19T20:44:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Turbine Games Q&amp;amp;A&lt;br /&gt;
 |  Link = &amp;lt;nowiki&amp;gt;http://www.turbinegames.com/qa/view_questions.html?id=2681&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 | Title = Post-Creation Spec. likely?&lt;br /&gt;
 |  Text =&lt;br /&gt;
{{Turbine Games Q&amp;amp;A Question&lt;br /&gt;
 |    Asked = 2000.11.21&lt;br /&gt;
 |   Player = Xion&lt;br /&gt;
 |    Title = Post-Creation Spec. likely?&lt;br /&gt;
 | Category = Balance&lt;br /&gt;
 | Question = Well, would it be possible to allow people to use their spare skill creds to specialize a skill they already have trained? If you think about it, a person can learn a whole new skill, so it would be feasable for them to become greatly specialized in one they are already trained in.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;I assume this would be a significant code change, as at the moment you can only raise untrained/unusable skills to trained. I assume though that the task would not be imposible as the value for war magic if not trained is 0. Once it is trained the value is changed accordingly. Therefore a trained skill could be specced and the value changed to reflect this.&lt;br /&gt;
 | Answered = 2000.11.21&lt;br /&gt;
 |      Dev = Stormwaltz&lt;br /&gt;
 |   Answer = No, there will be no post-creation specialization.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
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