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	<title>Item Enchantment Alternatives - Revision history</title>
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	<updated>2026-06-05T06:37:59Z</updated>
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		<id>http://acportalstorm.com/w/mw/index.php?title=Item_Enchantment_Alternatives&amp;diff=191423&amp;oldid=prev</id>
		<title>127.0.0.1 at 17:17, 19 December 2020</title>
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		<updated>2020-12-19T17:17:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Related|Item Enchantment|Creature Enchantment Alternatives|Life Magic Alternatives|Character Templates}}&lt;br /&gt;
&lt;br /&gt;
The [[Item Enchantment]] skill has two abilities: First, the ability to buff and debuff weapons, armor, and other objects, and second, the ability to use [[Planar Magic]], a subset of of item enchantment dealing with portal spells.&lt;br /&gt;
&lt;br /&gt;
== Buffing ==&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
Item Enchantment can improve [[clothing]], a [[Shields|shield]], or a piece of [[armor]] with the following spells: [[Impenetrability (Spell)|Impenetrability]], [[Blade Bane (Spell)|Blade Bane]], [[Bludgeon Bane (Spell)|Bludgeon Bane]], [[Piercing Bane (Spell)|Piercing Bane]], [[Acid Bane (Spell)|Acid Bane]], [[Flame Bane (Spell)|Flame Bane]], [[Frost Bane (Spell)|Frost Bane]], and [[Lightning Bane (Spell)|Lightning Bane]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=green&amp;gt;Alternatives&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* Use [[Covenant Armor]]/[[Olthoi Armor (Loot)|Olthoi Armor]]. These types of loot generated armor cannot be enchanted or tinkered with [[Salvaged Steel|Steel]], and instead have a higher base a base armor level and may be tinkered with the salvaged materials which increase protections to the 7 types of damage: [[Salvaged Alabaster|Alabaster]], [[Salvaged Bronze|Bronze]], [[Salvaged Marble|Marble]], [[Salvaged Armoredillo Hide|Armoredillo Hide]], [[Salvaged Ceramic|Ceramic]], [[Salvaged Wool|Wool]], and [[Salvaged Reedshark Hide|Reedshark Hide]]. Note that &amp;#039;&amp;#039;built-in&amp;#039;&amp;#039; enchantments on these two types of armor still enchant the piece, so pieces with built in [[Impenetrability (Spell)|Impenetrability]] and banes are the highly recommended.&lt;br /&gt;
&lt;br /&gt;
* Use certain quest sets and armor which fully buff themselves. [[Armor]] that self-buffs includes:&lt;br /&gt;
** [[Armor of Darkness]]&lt;br /&gt;
** [[Empowered Armor of Perfect Light Sets|Empowered Armor of the Perfect Light]]&lt;br /&gt;
** [[Hieromancer&amp;#039;s Armor]] and the upgrades: [[Luminescent Thaumaturgic Armor]] and [[Auroric Exarch Armor]]&lt;br /&gt;
** [[Nanjou Shou-jen Armor]]&lt;br /&gt;
** [[Helm of the Abyssal Totem]], [[Helm of the Black Totem]], and the [[Helm of the White Totem]]&lt;br /&gt;
** [[Harbinger Arm Guard]]&lt;br /&gt;
** [[Empowered Empyrean Robe]]&lt;br /&gt;
&lt;br /&gt;
* Have a friend, [[Alternative Character]], or [[Buff Bot]] buff your armor.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=red&amp;gt;No Alternatives&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* Without item enchantment, there is no way to self-buff your clothing.&lt;br /&gt;
* Without item enchantment, there is no way to buff other players&amp;#039; clothing, shields, or armor.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
Item Enchantment can improve [[Weapons]] with the following spells: [[Blood Drinker (Spell)|Blood Drinker]], [[Heart Seeker (Spell)|Heart Seeker]], [[Defender (Spell)|Defender]], [[Swift Killer (Spell)|Swift Killer]], [[Hermetic Link (Spell)|Hermetic Link]], and [[Spirit Drinker (Spell)|Spirit Drinker]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=green&amp;gt;Alternatives&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* Use [[Loot]] generated weapons that have built-in enchantments. Note that for melee and missile weapons, a swift killer enchantment is not always necessary as a tinker with [[Salvaged Oak|Oak]] will improve the speed of a weapon by 50 points.&lt;br /&gt;
&lt;br /&gt;
* Use quest weapons  that have built-in enchantments. This is a common feature on quest weapons. For a complete listing of available quest weapons, see [[Weapons]].&lt;br /&gt;
&lt;br /&gt;
* Have a friend, [[Alternative Character]], or [[Buff Bot]] buff your weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=red&amp;gt;No Alternatives&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* Without item enchantment, there is no way to buff other players&amp;#039; weapons.&lt;br /&gt;
&lt;br /&gt;
=== Locks ===&lt;br /&gt;
While seldom used, Item Enchantment has the ability to increase the resistance of a lock with the [[Strengthen Lock (Spell)|Strengthen Lock]] spell, making it harder to pick. There is no way to do this without Item Enchantment.&lt;br /&gt;
&lt;br /&gt;
== Debuffing ==&lt;br /&gt;
=== Armor ===&lt;br /&gt;
Item Enchantment can worsen [[clothing]], a [[Shields|shield]], or a piece of [[armor]] with the following spells: [[Brittlemail (Spell)|Brittlemail]], [[Blade Lure (Spell)|Blade Lure]], [[Bludgeon Lure (Spell)|Bludgeon Lure]], [[Piercing Lure (Spell)|Piercing Lure]], [[Acid Lure (Spell)|Acid Lure]], [[Flame Lure (Spell)|Flame Lure]], [[Frost Lure (Spell)|Frost Lure]], and [[Lightning Lure (Spell)|Lightning Lure]]. In actual combat however, players only have the ability to worsen a sheild being wielded by a creature or player.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=green&amp;gt;Alternatives&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* The [[Composite Weapons Quest|Composite Bow, Crossbow, and Atlatl]] have the varying levels of Brittlemail as a [[Cast on Strike]] spell. This allows players with missile skills to target a creature wielding a shield and worsen its shield level. To do so however, the player must first land a hit, the cast on strike ability must activate, and the creature must not resist the spell.&lt;br /&gt;
* Note that while the [[Rift Orb (Umbral Rift)]] has a built-in Brittlemail spell, the orb itself requires 350 Item Enchantment to activate, making this not an alternative to item enchantment.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=red&amp;gt;No Alternatives&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* Without item enchantment, there is no way to cast lure spells on a target&amp;#039;s shield.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
Item Enchantment can worsen [[Weapons]] with the following spells: [[Blood Loather (Spell)|Blood Loather]], [[Turn Blade (Spell)|Turn Blade]], [[Lure Blade (Spell)|Lure Blade]], [[Leaden Weapon (Spell)|Leaden Weapon]], [[Hermetic Void (Spell)|Hermetic Void]], and [[Spirit Loather (Spell)|Spirit Loather]]. There are no alternative methods to worsen weapons.&lt;br /&gt;
&lt;br /&gt;
=== Locks ===&lt;br /&gt;
Item Enchantment has the ability to decrease the resistance of a lock with the [[Weaken Lock (Spell)|Weaken Lock]] spell, making it easier to pick. There is no way to do this without Item Enchantment. However, you will find it easier to pick a lock by using a higher quality [[Keys_and_Tools#Lockpicks|Lockpick]], or by buffing your [[Lockpick Mastery (Spell)|Lockpick]], [[Coordination (Spell)|Coordination]], and [[Focus (Spell)|Focus]].&lt;br /&gt;
&lt;br /&gt;
== Planar Magic ==&lt;br /&gt;
Item Enchantment contains the [[Planar Magic]] spells - what is commonly referred to as portal magic. This grants players the ability to tie to lifestones and portals, recall to the ties, summon their tied portals, and use a vast number of special [[Recall Spell|quest recalls]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=green&amp;gt;Alternatives&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* The following table lists the alternatives to special quest recalls, if any exist:&lt;br /&gt;
:{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Quest Recall Spell || &amp;lt;font color=green&amp;gt;Alternative&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Aerlinthe Recall}} [[Aerlinthe Recall]]&lt;br /&gt;
| None, use traditional routes&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Bur Recall}} [[Bur Recall]]&lt;br /&gt;
| None, use traditional routes&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Call of Mhoire Forge}} [[Call of Mhoire Forge]]&lt;br /&gt;
| None, use traditional routes&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Colosseum Recall}} [[Colosseum Recall]]&lt;br /&gt;
| None, use traditional routes&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Gear Knight Invasion Area Camp Recall}} [[Gear Knight Invasion Area Camp Recall]]&lt;br /&gt;
| Give [[Merkitz ibn&amp;#039;Akadh]] in [[Xarabydun]] one [[Trade Note (250,000)]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Glenden Wood Recall}} [[Glenden Wood Recall]]&lt;br /&gt;
| [[Glenden Wood Recall Orb]], [[Town Network]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Lifestone Sending}} [[Lifestone Sending]]&lt;br /&gt;
| /lifestone command&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Mount Lethe Recall}} [[Mount Lethe Recall]]&lt;br /&gt;
| None, use traditional routes&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Paradox-touched Olthoi Infested Area Recall}} [[Paradox-touched Olthoi Infested Area Recall]]&lt;br /&gt;
| None, use traditional routes&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Portal Recall}} [[Portal Recall]]&lt;br /&gt;
| [[Dansha-Ki&amp;#039;s Gem of Portal Recall]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Recall Aphus Lassel}} [[Recall Aphus Lassel]]&lt;br /&gt;
| [[Aphus Lassel Portal Gem]], [[Town Network]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Recall the Sanctuary}} [[Recall the Sanctuary]]&lt;br /&gt;
| [[Invitation Ithanc Cathedral]], [[Ithaenc Archipelago (Portal)]] via [[Master Statue of &amp;#039;Freebooter Isle&amp;#039; Transport]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Recall to the Singularity Caul (Spell)}} [[Recall to the Singularity Caul]]&lt;br /&gt;
| None, use traditional routes&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Ulgrim&amp;#039;s Recall}} [[Ulgrim&amp;#039;s Recall]]&lt;br /&gt;
| [[Whispering Blade Chapterhouse Recall Orb]]/[[Rossu Morta Chapterhouse Recall Orb]] to [[Ayan Baqur]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* While travel without planar magic is seen by some as too difficult, there are a variety of options available to everyone, including those with item enchantment, that make traversing Dereth a much easier experience:&lt;br /&gt;
** Use [[Portal Gem]]s - items which when used summon a portal to a specific area.&lt;br /&gt;
** Use Recall Orbs - These are [[Magic Casters]] which have a built-in spell that teleports the user to a specific Location. Available Recall Orbs are: [[Glenden Wood Recall Orb]], [[Whispering Blade Chapterhouse Recall Orb]] or [[Rossu Morta Chapterhouse Recall Orb]], and the [[Teleportation Device]].&lt;br /&gt;
*** Note that while the [[Scepter of the Portal Currents]] has a built-in recall spell to [[Candeth Keep]], it requires a base item enchantment skill to wield, making this not an alternative to item enchantment.&lt;br /&gt;
** Use [[Portal Nexus Dungeons]] such as the [[Town Network]], [[Desert March]], and [[Direlands Subway]].&lt;br /&gt;
** Use [[Housing Items#Portal_Devices|Portal Devices]] - housing items which teleport the user to a specific location. These may only be hooked on mansions, however most major allegiances will have them.&lt;br /&gt;
** Have a friend, [[Alternative Character]], or [[Buff Bot]] summon portals for you.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=red&amp;gt;No Alternatives&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* Without item enchantment, there is no way to tie to portals or gain a secondary, non-attuned lifestone tie.&lt;br /&gt;
* Without item enchantment, there is no way to summon portals to tied locations.&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
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