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	<title>Dev Bio: Dave &quot;Crowley&quot; Javier - Revision history</title>
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		<title>imported&gt;Arkalor&#039;s Bot at 16:18, 19 December 2020</title>
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		<updated>2020-12-19T16:18:19Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Turbine 2003&lt;br /&gt;
 |  Link = &amp;lt;nowiki&amp;gt;http://ac.turbine.com/index.php?page_id=292&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 | Title = Dev Bio: Dave &amp;quot;Crowley&amp;quot; Javier&lt;br /&gt;
 |  Date = 14-Oct-2004&lt;br /&gt;
 |  Text = &amp;#039;&amp;#039;&amp;#039;Who are you?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I&amp;#039;m Dave Javier, lead designer on the Asheron&amp;#039;s Call: Throne of Destiny expansion pack.  And lo, have I walked this road before.  I spent two years on the AC1 Live team, from ship to fall of 2001, with ten months as the lead designer there.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What do you actually do?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
My day is long and varied.  There is time spent wrangling the schedule, discussing issues with the artists and engineers, consulting with my fellow designers.  We&amp;#039;re responsible for the content going into the expansion pack – from spec&amp;#039;ing and implementing quests to height-mapping the new archipelago chain, not to mention thinking up a bunch of names that sound sort of French and sort of Italian but aren&amp;#039;t really...   Part of my task is also to aid in the ongoing archive project, where we assemble all the game knowledge that used to be part of a vast and sometimes complicated &amp;quot;oral tradition&amp;quot; and put it into documents for future team members&amp;#039; use.  We&amp;#039;ve also put in time coordinating the cinematic intro.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;How did you end up here?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I got hired the old-fashioned way: exploiting the Old Boy network!  I was fresh out of college, my summer job was about to end, and I had spent more time playing in and running role-playing games than was healthy.  One of my college friends, Justin Quimby, had been working at Turbine for a year and he told me that they were shipping this crazy new &amp;quot;massively multiplayer&amp;quot; game soon, and they were going to need people to put together quests and stuff for monthly updates.  I submitted an application, complete with a sample dungeon on graph paper and quest write-up, and got an interview.  They liked me enough to make me an offer, and I started on the Live team a week before the game shipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After my two year stint on the Live team, I moved on to spend a year on AC2 development, where I did most of the terraforming for the Lugian continent and contributed bits of landscape and lore work wherever else it was needed.  After that, I went on to the Middle-Earth Online team, where I did things I probably am bound not to discuss by NDA.  After about a year and a half there, the opportunity came up to work on the Throne of Destiny expansion pack, and I leaped at the chance.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What is your favorite quest in Asheron&amp;#039;s Call and why?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Drudge Fight!  The first rule of Drudge Fight is that you don&amp;#039;t talk about Drudge Fight, but finding the gem on a Drudge Stalker&amp;#039;s corpse gave me this thrill of the unexpected... which going into the Drudge Fight dungeon reinforced with some fast and furious action.  I love my new championship belt!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What is your least favorite monster and why?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Any critter that starts furiously healing and draining as it gets low on health.  Invariably I end up screaming at the screen, &amp;quot;Fight like a man, punk!&amp;quot;  Which I follow up a minute or so later with, &amp;quot;Oh, not so tough without all your mana, huh?  Huh?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Where did you get your nickname?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is the nickname I used when I first joined the AC Live team five years ago... I needed a nickname to post on the original Crossroads of Dereth boards, and a handle for use on the Zone.  Without putting much thought into it, I went with &amp;quot;Crowley.&amp;quot;  A lot of people think I am channeling Aliester Crowley, the turn-of-the-century English occultist.  In reality I just stole the name from the novel &amp;quot;Good Omens&amp;quot; by Neil Gaiman and Terry Pratchett – which is kind of a British humor version of the Apocalypse.  Crowley was the name of a minor demon that&amp;#039;d been sent to earth to make a little trouble, and had been on the job so long he&amp;#039;d gone native.  I loved the character, found him very witty and entertaining, so I used the name.  Now, I recognize that his name may well have been derived from the real-life Crowley, but I figure it&amp;#039;s an important distinction that I took my cue from Gaiman and Pratchett, not from English occultism.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
By the way, I do not have the name &amp;quot;Crowley&amp;quot; on any retail servers... But I do have variants of the name.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Featured Articles]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Arkalor&#039;s Bot</name></author>
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