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	<title>Combat Alchemist - Revision history</title>
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	<updated>2026-06-05T07:39:53Z</updated>
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		<id>http://acportalstorm.com/w/mw/index.php?title=Combat_Alchemist&amp;diff=179394&amp;oldid=prev</id>
		<title>127.0.0.1 at 16:02, 19 December 2020</title>
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		<updated>2020-12-19T16:02:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== General ==&lt;br /&gt;
This is a template designed to take advantage of the [[Alchemical Throwing Phials]]. Specialized Thrown Weapons helps with the use of phials. This template relies on Arcane Lore for creature and life buffs.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Advantages&lt;br /&gt;
* Template completes relatively early.&lt;br /&gt;
* Skill/attribute synergy between UA, TW, and Alchemy.&lt;br /&gt;
* Has melee and missile combat capabilities.&lt;br /&gt;
* High melee defense.&lt;br /&gt;
* Buffs from Arcane Lore cannot be dispelled, and do not expire.&lt;br /&gt;
* Has life vulnerability debuffing capabilities through throwing phials.&lt;br /&gt;
* Throwing phials can be wielded with a shield.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Disadvantages&lt;br /&gt;
* Throwing phials have their own disadvantages, including burden/pack space, -10% melee defense, and requiring line of sight and close range to work.&lt;br /&gt;
* Creating a suit of armor, jewelry, and clothing to cover all creature and life buffs can be a long and difficult process.&lt;br /&gt;
* Low magic resistance.&lt;br /&gt;
* Low health.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
=== Heritage ===&lt;br /&gt;
[[Sho]]&lt;br /&gt;
&lt;br /&gt;
=== Innate [[Attributes]] ===&lt;br /&gt;
100/10/100/100/10/10&lt;br /&gt;
&lt;br /&gt;
=== Innate [[Skills]] ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Specialized&lt;br /&gt;
:[[Arcane Lore]], [[Melee Defense]], [[Thrown Weapons]], [[Unarmed Combat]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trained&lt;br /&gt;
:[[Healing]]&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
=== Skills ===&lt;br /&gt;
* At level 5, train [[Fletching]].&lt;br /&gt;
* At level 12, train [[Alchemy]].&lt;br /&gt;
* At level 32, train [[Item Enchantment]].&lt;br /&gt;
* At level 60 (55 with Marae Credit) train [[Mana Conversion]].&lt;br /&gt;
* At level 90 (85 with Marae Credit) specialize [[Alchemy]].&lt;br /&gt;
&lt;br /&gt;
=== Attributes ===&lt;br /&gt;
* Augment innate Focus at least once to 15.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Use your Unarmed Combat for the first few levels to avoid the need for ammunition.&lt;br /&gt;
* For relatively easy experience at lower levels, complete some of the Fletching and Alchemy [[Crafter Quest]]s.&lt;br /&gt;
* When crafting with Fletching and Alchemy at lower levels, use the [[Fletching Forge]]s and [[Alchemy Forge]]s located in Holtburg, Shoushi, and Yaraq.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
* [[Ammunition#Spikes|Spikes]] are a great thrown weapon at lower levels, and can be wielded with a shield.&lt;br /&gt;
* There are [[Alchemical Throwing Phials]] available at all levels of play, which can help greatly with questing and hunting.&lt;br /&gt;
* The armor and jewelry from the [[Exploration Society Letters]] quest is very useful at lower levels.&lt;br /&gt;
* The [[Skeletal Atlatl]] and [[Enhanced Skeletal Atlatl]] are good Atlatls for lower levels.&lt;br /&gt;
* The [[Gauntlets of Marksmanship]] and [[Enhanced Gauntlets of Marksmanship]] are great items that provide buffs for Thrown Weapons, Melee Defense, and Coordination.&lt;br /&gt;
* The [[Enhanced Basalt Blade]] is a good 300 skill wield UA weapon with Resistance Cleaving: Fire.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Template]]&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
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